Ro933 Assignment

On By In 1
!

Weapon 1

VS

Weapon

Attachment 1

Attachment 2

Weapon 2


vs

RO933 .300 BLK

+ None + None

Advantages of M416 + None + None

Damage-drop off starts a little further

M416's Damage drop-off starts 17% further

Much higher fire rate

M416 fires rounds 21% faster

Way less bullet drop

M416 has 25% less bullet drop

A bit faster tactical reload (Bullets left)

M416 reloads 4% faster when there is a bullet in the chamber

A bit faster empty reload

M416 reloads 4% faster when there's no bullet in the chamber

Much higher muzzle velocity

M416's bullets fly 52% faster

Significatly less upwards recoil (ADS, Stand)

M416 has 25% less upwards kick (ADS, Stand)

Slightly less recoil to left (ADS, Stand)

M416 has 21% less kick to left (ADS, Stand)

Slightly less recoil to right (ADS, Stand)

M416 has 14% less kick to right (ADS, Stand)

A bit lower first shot recoil multiplier

M416's First shot recoil multiplier is 15% lower

Advantages of RO933 .300 BLK + None + None

Little more min damage

RO933 .300 BLK does 15% more damage at long range

Much longer maximum distance

RO933 .300 BLK's bullets fly 120% further

A lot faster Recoil decrease (ADS, Stand)

RO933 .300 BLK recovers 67% faster from recoil (ADS, Stand)

Significantly less spread (ADS, moving)

RO933 .300 BLK has 20% lower ADS base spread (Moving)

Significantly less spread (HIP, Stand, Not moving)

RO933 .300 BLK has 33% lower HIP base spread (Standing, Not moving)

Significantly less spread (HIP, Crouching, Not moving)

RO933 .300 BLK has 40% lower HIP base spread (Crouch, Not moving)

Significantly less spread (HIP, Prone, Not moving)

RO933 .300 BLK has 50% lower HIP base spread (Prone, Not moving)

Significantly less spread (HIP, Stand, Moving)

RO933 .300 BLK has 29% lower HIP base spread (Standing, Moving)

Significantly less spread (HIP, Crouching, Moving)

RO933 .300 BLK has 42% lower HIP base spread (Crouch, Moving)

Significantly less spread (HIP, Prone, Moving)

RO933 .300 BLK has 50% lower HIP base spread (Prone, Moving)

Equal stats on M416 + None + None and RO933_.300_BLK + None + None

Same maximum damage

Both do same damage at close range

Same drop-off end distance

Damage drop stops at the same distance

Equal magazine size

Both guns have equal sized magazine

Same amount of spread (ADS, not moving)

Both guns have same amount of ADS spread (Not moving)

Same amount of spread increase per shot

Spread increases at the same rate on both guns

RO933

Edit Page   Last Edit:

The RO933 is the first carbine available in Battlefield Hardline's multiplayer mode. It has the perfect balance of accuracy, power, and range.

Weapon Category Carbines
Agent Class Operator
Faction Cops & Criminals
Unlock Method None
Cop Price $0
Criminal Price $0
Damage Accuracy Hip Fire Range Stability
15 40 0 50 68
Rate of Fire Fire Modes
800 RPM Semi-Auto
Full-Auto
Magazine Size Ammo Capacity
30 Rounds 31 / 124
Extended Magazine Size Extended Ammo Capacity
35 Rounds 36 / 180
Purchase Pre-Requirements
OpticAccessoryBarrelGrip
20 Kills 50 Kills 70 Kills 90 Kills
Attachment Slot Price Description
Iron Sights Optic $0 Base weapon sights
Reflex (RDS) Optic $1,500 Red Dot Sight with no increase in zoom.
Kobra (RDS) Optic $2,700 Red Dot Sight with no increase in zoom.
Holo (1X) Optic $3,000 Holographic Sight with no increase in zoom.
COMP M45 (RDS) Optic $1,800 Red Dot Sight with no increase in zoom.
MICRO T1 (RDS) Optic $0 Red Dot Sight with no increase in zoom.
SRS 02 (GDS) Optic $2,400 Green Dot Sight with no increase in zoom.
PKA-S (1X) Optic $3,300 Chevron Sight with no increase in zoom.
IRNV (IR 1X) Optic $9,000 Infrared Night Vision Sight with no increase in zoom.
FLIR (IR 2X) Optic $16,800 Infrared Night Visit Sight with 2x increase in zoom.
M145 (3.4X) Optic $9,600 Weapon sight with 3.4x increase in zoom.
PO-1 (3.5X) Optic $2,100 Weapon sight with 3.5x increase in zoom.
ACOG (4X) Optic $7,800 Weapon sight with 4x increase in zoom.
PSO-1 (4X) Optic $1,500 Weapon sight with 4x increase in zoom.
Canted Iron Sights Accessory $600 Iron sights set on the side of the weapon as a secondary optic.
Canted RDS Accessory $600 A Red dot sight set on the side of the weapon as a secondary optic.
Extended Magazine Accessory $6,000 Increases the ammo capacity of each magazine.
Flash Light Accessory $0 A flashlight that illuminates dark areas and impairs the vision of enemies.
Tactical Light Accessory $1,500 A flashlight that illuminates dark areas and impairs the vision of enemies.
Laser Sight Accessory $1,800 A laser that increases the accuracy of hip fire. It can also slightly impair the vision of enemies.
Muzzle Brake Muzzle $1,200 Reduces the recoil of a weapon when firing in full auto mode.
Compensator Muzzle $900 Reduces vertical recoil at the cost of weapon accuracy.
Flash Hider Muzzle $0 Reduces muzzle flash to make it easier to see the enemy and harder for the enemy to see where the shot came from.
Heavy Barrel Muzzle $3,300 Decreases recoil, improves accuracy, but reduces mobility.
Suppressor Muzzle $5,400 Decreases the sound of shots and makes you invisible on the mini-map. Also reduces bullet velocity and increases bullet drop.
Angled Grip Grip $3,000 Improves control by reducing first shot recoil.
Stubby Grip Grip $0 Improves control by reducing the rapid fire penalty, and slightly increases maneuverability.
Vertical Grip Grip $4,200 Increases weapon stability while firing on the move or from the hip.

Next
SG553Previous
Carbines

0 comments

Leave a Reply

Your email address will not be published. Required fields are marked *